Recipes
- Added corruption recipes
- Added 2 new crafting types and updated old crafting recipes
- Added set and unique rerolling and forging
Areas
- Area density buffed across the board: doubled in playthrough areas on Normal, quadrupled in lvl 85 areas in Hell
- Increased number of monster uniques across the board: doubled in most of Normal, small increases in NM and Hell
- Added new lvl 85 areas:
- Crypt
- Mausoleum
- Catacombs lvl 3 and 4
- Halls of the Dead lvl 3
- Claw viper temple level 2
- Maggot Lair lvl 1 and 2
Monsters:
- Mephisto is now flying (no more moat trick)
- Undead skeletons now leech a little bit
- Immunities removed from regular monster packs (uniques can still be immune)
- Chance to block has been drastically reduced for all monsters with a shield
- From BTDiablo mod:
- Increased monster reaction times in Hell
- 2x Aura Range
- Removed: Holy Fire, Holy Shock, Blessed Aim
- Added Vigor, Concentration, Higher chance for Fanatacism
- Multishot much more common
- Aura Enchanted more common
- Teleportation Mod Half as common
- Super Uniques are almost Always Aura Enchanted
- Lord De Seis always Extra fast in addition to regular mods
- Ismail Vilehand is now Always Aura Enchanted (Travincal)
- Bremm Sparkfist is now always Cursed (Durance of Hate Level 3)
Runewords:
- Updated all Runewords to create better balance
- Buffed starter runewords: Steel, Strength, Nadir, Edge, Zephyr with enhanced damage, pierce, crushing blow etc.
- Delirium: removed ctc delirium
Items
- Added Glyphs of Xiansai
- Added Larzuk's Gimlets
- Added Orbs of Extraction, Divination and Combination for sale at Akara's
- Added new Valor charms for each new character
- Added Unique and Compound (Set item) Essence Cubes
- Added Unique and Compound Charges
- Added stronger and more frequent rare rolls
- Necro shields (exceptional and elite) can now have 3 sockets
- All weapons can now have minimum of 2 sockets
- All weapons now deal Area of Effect damage in an arc
- Updated block chances for larger shields so they are now viable (Aegis and Wards now useful)
- Updated unique and set items to be actually viable
- Increased ranges of Spear and Polearms, Daggers and Assassin claws
- Increased viability of sabres (faster block rate, faster base attack speed), scimitars (deadly strike, faster base attack speed), falchion (crushing blow), throwing knife class (deadly strike, pierce), staves (fcr, mana recovery, damage reduction)
- Added base properties to armors to provide better bases to craft from, or to create runewords. Armors e.g. will be either combat-oriented (damage reduction), caster-oriented (FCR) or agility-oriented (FRW)
- Added minor base properties to helmets, gloves, boots and shields to be better viable for crafting and rares
- Light armors now require dexterity in order to provide better trade-offs of stat allocation
- Edited low level sets and set items (Isenhart's Lightbrand now a javelin, Clegclaws Tooth and Claw now katars, Tancred's Weird now a Gothic Axe)
- Bolts and Arrows can now be magic and rare
Drops
- Removed Chipped, Flawed, Standard gems from dropping (they will be used for other things later)
- Increased Rare, Set and Unique drops overall
- All Act Bosses now drop Quest drops as their normal drops
QoL
- All characters now walk close to as fast as running - better defense bonus
- Increased chances of gambling rares, sets and unique items (unique being the smallest increase)
- Increased base AR for all characters (before -15 to 20, now is 50-75)
- Static field now caps at 65 in Hell
- Normal starts with -20 all res
- NM now has -60 all res
- Increased inventory and horadric cube sizes
- Added more item slots to mercenaries
- Added more weapon viability for mercs:
- act 1 merc can now use bows and xbows, and quivers
- act 1 merc now never fires normal arrows but always skills
- act 2 merc is now considered a paladin and benefits from +pala skills
- act 3 merc can now use orbs, wands, scepters and swords
- act 3 merc is now considered a Sorc and benefits from +sorc skills
- act 5 mercs can now use hammers, axes and mauls as well as swords
- Added Stacking to gems, runes, and most misc items
- All stacks pop off a non-stacked item
- Stacks of 50 runes can be upgraded to a stack of 13 next tier runes
- Added Jewel Fragments that can be cubed from regular Jewels (and stacked!)
- Added Descriptions to all items to help with crafting, corruptions, and more!
- Removed useless shrines: stamina, exploding, poison
- Players can have multiple shrines active
- Battle cry is no longer a curse and can be applied simultaneously with curses and other progs
- All delays on offensive skills have been removed
Amazon Skill changes:
Javelin and spear skills:
- Jab: unchanged
- Poison Javelin: added poison pierce, poison duration set to 2 seconds
- Impale: unchanged
- Power Strike: unchanged
- Lightning Bolt: added lightning pierce, takes 100% conversion from physical damage
- Fend: reduced strikes to 3
- Charged Strike: removed dependency to lightning bolt
- Plague Javelin: removed delay, poison duration set to 2 seconds
- Lightning Strike: unchanged
- Lightning Fury: set base number of bolts to 11
Passive and magic skills:
- Inner Sight: unchanged
- Critical Strike: unchanged
- Evade: added faster run walk
- Avoid: added defense vs. missile
- Slow Movement: unchanged
- Pierce: unchanged
- Dodge: added faster hit recovery
- Decoy: unchanged
- Penetrate: added minus monster defense [per 10 base levels]
- Valkyrie: rmoved dependency to evade, added additional Valkyries per 10 base levels
Bow and Crossbow:
- Magic Arrow: added additional arrows based on base level, magic arrow now takes 50% conversion from physical from base level 1
- Multiple Shot: unchanged
- Fire Arrow: buffed fire damage, velocity increased, always pierces target, synergy from multiple shot to add additional arrows, takes 100% conversion from physical damage
- Cold Arrow: buffed cold damage, synergy from multiple shot to add additional arrows, takes 100% conversion from physical damage
- Ice Arrow: buffed cold damage, velocity increased, cold pierce
- Guided Arrow: removed dependency to cold arrow, enabled piercing
- Exploding Arrow: buffed damage to make it more viable
- Strafe: removed local delay
- Immolation Arrow: fire pierce for 2 seconds, buffed damage, increase burn area as skill levels up, explosion radius now increases with Explosion Arrow synergy
- Freezing Arrow: buffed damage
Assassin skill changes
Martial Arts
- Tiger Strike: unchanged
- Dragon Talon: unchanged
- Dragon Claw: unchanged
- Fists of Fire: increased fire damage, added synergy from Wake of Inferno and Fire Blast
- Cobra Strike: now deals poison damange, synergy with Venom
- Claws of Thunder: increased lightning damage, synergy from Charged Bolt Sentry and Shock Web
- Dragon Tail: unchanged
- Dragon Flight: reduce frame animation for Dragon Flight to 6 (from 16)
- Blades of Ice: increased damage
- Phoenix Strike: removed dependency to Cobra Strike
Shadow Disciplines:
- Claw Mastery: renamed to Claw and Dagger Mastery, added Daggers and Throwing Knifes to bonus
- Psychic Hammer: unchanged
- Burst of Speed: increased duration
- Weapon Block: unchanged
- Cloak of Shadows: Decreased duration to 6 seconds to allow for multiple casts
- Mind Blast: unchanged
- Fade: increased duration, decreased max damage reduction
- Shadow Warrior: removed dependency to Cloak of Shadows, decreased max resistances
- Shadow Master: decreased max resistances
- Venom: increased duration, increased damage, added base -enemy poison res
Traps
- Fire Blast: unchanged
- Shock Web: removed next delay so it can actually hit monsters now
- Blade Sentinel: increased max sentinels, removed cast delay, reduced next hit delay (4 from 25) so a monster can get hit more than once
- Charged Bolt Sentry: unchanged
- Wake of Fire: increased damage overall
- Blade Fury: removed dependency to Wake of Fire, added AR% multiplier, added pierce
- Blade Shield: increased base duration, changed synergy to Claw and Dagger Mastery to enable viability
- Lightning Sentry: unchanged
- Wake of Inferno: unchanged
- Death Sentry: is now a fire skill, removed lightning sentry skill function
Barbarian skill changes
Warcries:
- Howl: unchanged
- Find Potion: unchanged
- Shout: set to fixed duration of 300 seconds
- War Cry: removed dependency to Battle Orders, removed cast sound, increased Damage, decreased mana cost, set to only stun on the first 2 skill levels
- Find Item: unchanged
- Taunt: unchanged
- Battle Orders: set to fixed duration of 300 seconds, decreased overall buff to max mana and life
- Grim Ward: removed fear effect, added damage multiplier to affected monsters
- Battle Command: set to fixed duration of 300 seconds, added damage multiplier, added +3 skills at base level 20
- Battle Cry: added damage to monsters to reduce immunities
Masteries:
- Blade Mastery: added inceased attack speed
- Axe Mastery: added demon damage, Open Wounds
- Mace mastery: added crushing blow
- Spear mastery: added deadly strike
- Polearm Mastery: added undead damage, Open Wounds
- Throwing Mastery: unchanged
- Increased stamina: added life per level
- Iron Skin: added damage reduction in percent
- Increased Speed: added faster hit recovery
- Natural Resistance: added reduced poison duration, and reduce curse duration
Combat skills:
- Bash: Added crushing blow
- Double Swing: added damage multiplier
- Frenzy: changed duration calculation to last longer, synergy from Double Swing
- Stun: unchanged
- Concentrate: Added chance of deadly strike
- Double Throw: set chance to not use quantity to 100%
- Leap: unchanged
- Leap Attack: increased leap speed, reduced minimum frames to 8 on short leaps, doubled AoE damage, added synergy to AoE damage (Leap and Bash)
- Berserk: unchanged
- Whirlwind: removed dependency to Concentrate, buffed damage and added attack speed to gain max frames
Paladin, Druid, Necro, Sorceress
The Paladin, Druid, Sorceress and Necro have not yet been playtested and will come in later releases.